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	<title>Rush Digital Interactive</title>
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		<title>Augmented Reality in Today&#8217;s world</title>
		<link>http://www.rushdigital.co.nz/701/augmented-reality-in-todays-world/</link>
		<comments>http://www.rushdigital.co.nz/701/augmented-reality-in-todays-world/#comments</comments>
		<pubDate>Sun, 09 Jun 2013 12:35:46 +0000</pubDate>
		<dc:creator>Danu</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[What is Augmented Reality in today&#8217;s context? If you had to describe it to someone plainly it would be something like &#8220;a computer image superimposed onto a live video stream that you can do stuff with&#8221;. That&#8217;s a very literal definition, and well, makes it sound pretty flat and boring. But AR has the ability to be one of the...&#160;<a href="http://www.rushdigital.co.nz/701/augmented-reality-in-todays-world/">More &#187;</a>]]></description>
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		<title>Japan and China&#8217;s love of Hope&#8217;s Quest</title>
		<link>http://www.rushdigital.co.nz/654/japan-and-chinas-love-of-hopes-quest/</link>
		<comments>http://www.rushdigital.co.nz/654/japan-and-chinas-love-of-hopes-quest/#comments</comments>
		<pubDate>Thu, 28 Mar 2013 05:22:52 +0000</pubDate>
		<dc:creator>Danu</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Easter Gift Hope&#8217;s Quest has been made free for Easter weekend, just because we felt like it. It has ranked well in Japan and China, in the Top 10 and Top 20 in a couple of categories. We believe this is because of the area&#8217;s familiarity with the game series Kurushi (aka. Intelligent Qube). Kurushi is a game of critical...&#160;<a href="http://www.rushdigital.co.nz/654/japan-and-chinas-love-of-hopes-quest/">More &#187;</a>]]></description>
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		<title>EXT_separate_shader_object on iOS</title>
		<link>http://www.rushdigital.co.nz/639/ext_separate_shader_object-on-ios/</link>
		<comments>http://www.rushdigital.co.nz/639/ext_separate_shader_object-on-ios/#comments</comments>
		<pubDate>Mon, 25 Mar 2013 20:23:35 +0000</pubDate>
		<dc:creator>Danu</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[NOTE: This is revived content from my (Danu&#8217;s) personal blog from a few months back, but it&#8217;s a useful explanation with working code, so all the shader geeks, please enjoy! Traditionally, an OpenGLES shader-program (SP) consisted of 2 shader-objects (SO) precisely one vertex shader and one fragment shader which get attached and linked into some GPU executable format, if either SO is...&#160;<a href="http://www.rushdigital.co.nz/639/ext_separate_shader_object-on-ios/">More &#187;</a>]]></description>
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		<title>IgnitionWare Hackathon: Pics &amp; Feedback</title>
		<link>http://www.rushdigital.co.nz/533/ignitionware-hackathon/</link>
		<comments>http://www.rushdigital.co.nz/533/ignitionware-hackathon/#comments</comments>
		<pubDate>Wed, 20 Mar 2013 20:31:40 +0000</pubDate>
		<dc:creator>Danu</dc:creator>
				<category><![CDATA[IgnitionWare]]></category>

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		<description><![CDATA[So our preview night went really well, we invited 15 developers and had a turnout of 7 enthusiastic and smart developers keen to build a game and learn about IgW! We spent the night talking about games and game development, had a laugh at the expense of German Bus Driving Simulators (you can&#8217;t make this stuff up&#8230;) and got down...&#160;<a href="http://www.rushdigital.co.nz/533/ignitionware-hackathon/">More &#187;</a>]]></description>
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		<title>IgnitionWare Hackathon/Preview Night</title>
		<link>http://www.rushdigital.co.nz/488/getting-ready-for-the-ignitionware-hackathon-aka-preview-night/</link>
		<comments>http://www.rushdigital.co.nz/488/getting-ready-for-the-ignitionware-hackathon-aka-preview-night/#comments</comments>
		<pubDate>Fri, 22 Feb 2013 22:12:12 +0000</pubDate>
		<dc:creator>Danu</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[IgnitionWare]]></category>

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		<description><![CDATA[So our San Francisco hackathon/preview night for IgnitionWare is coming up next Tuesday and Vicki our awesome 2D artist has been drawing away to create some great stock sprites for all the attendee&#8217;s to use. Here are a few of the early iterations: We&#8217;re going to provide some animated sprite sheets of avatars for people to create a simple game...&#160;<a href="http://www.rushdigital.co.nz/488/getting-ready-for-the-ignitionware-hackathon-aka-preview-night/">More &#187;</a>]]></description>
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